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The window
 

stage Defining the poses of characters

The Stage window allows you to define the keyframes of your routine.

With this window, you can :

The 3D view can be switched to an other viewpoint (top, bottom, front, back, left or right).

Once you have edited the stage (positions and poses of the characters) and want to record them in the routine, just click on the Sync button. This will synchronize the position and pose for the edited time. If you define new keys, they will then appear in the Routine Editor window. Using the keyboard

When using the buttons to move, change orientation or bend/roll a character, you can :

  • simply click on the button.
  • click while maintaining the Shift key to do smaller increase or decrease.
  • click while maintaining the Control key to do even smaller increase or decrease.
If you want to acces to a specific value, you can just enter it in the corresponding entry (click on the value to edit it). Using the ghosts

The ghosts are a sort of shadow of your characters. They allow you to view the pose of your characters at a different time.

As you change the main time using the arrow keys, you change the time of the ghosts using the Alt-arrows keys or giving a specific time in the box labeled Time.

You can :

  • activate or desactivate the viewing of the ghost by clicking on the icon.
  • choose to view the full ghost or the feet only by clicking on the icon.
tip The ghost are very useful when editing a step : to be sure you character is not splipping, just set the ghosts time at the begenning of the step. Then when you change the main time, you can see if the step remain at the same location than the beginning of the step.

The Memos
 
The memos allows you to store temporary information about the poses of characters in order to use it in another routine.

To use a memo, it is simple :

  • click on the left button to store the poses into the memo.
  • click on the right button to restore the poses from the memo to the stage.
tip To join a figure you are editing, store the last poses of the characters in one of the memos and paste them at the beginning of you new move.

The Pose Editor
 

pose editor

The Pose Editor window allows you to define a pose for a character.

To set a limb or part of body, just click on it with the left button and drag the part. This will roll and bend it (rotation around X and Z axis).

To twist the part, just press Shift before to click on the part. This will rotate the part around the Y axis.
tip When you click on a part to roll/bend it, the value for the Y axis is reset to zero. This is to avoid strange composition of rotation (as combining the rotation around the three axis can become complex).
To avoid this, hold the Control key before to click on the part : the rotation around the Y axis will not be changed.

The filters are used to filter the rotation around some axis. When the button is pressed, the rotation around the axis will be shown.

Right clicking of the view will popup a menu to :

The Track window
 

track

This window allows you to do fine tuning of your moves.

You can see the "raw data" as used by Gepetto. Each angle of each joint is shown separatly with the interpolated values.

Showing the handles and moving them, you can change the way the interpolation is done.

More to write here ...

    
   

Copyright © 2000 Laurent Riesterer.
Last modified on Aug 14, 2000.