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Lauching the program
 
After the execution of the program, you just have one window, which I will call the "Control Center". This window gives you some shortcuts to the main functions.

This window is composed of a menu and a row of icons, which have the following meaning (from left to right)
        Create a new routine
        Load an existing routine
        Save the current routine
        Show/Hide the library window
        Show/Hide the routine editor window
        Show/Hide the stage window
        Show/Hide the movie window
        Edit the properties of the routine

Creating a workspace
 
For this short tutorial, we will create a new couple, i.e. a new routine with two characters (a man and a woman). To do this, use File/New Couple.

This will unlock the toggle buttons for showing the routine editor and the stage windows. Just click on them to display the windows.

You will see two new windows :

The routine editor. Editor
The stage. Editor

Basic concepts
 
To start, let me explain some generals concepts I have tried to use throughout the software.

  1. When there is a status bar in a window, it will display what you can do with the buttons of the mouse and with some keys.
  2. Special actions on one item can be accessed by the use of the right mouse button. It will display a popup menu with the available actions for the item under the mouse.

For example, the stage window displays the following information when you are in the 3D view :

        <1> Rotate view    <2> Move body    <3> Action menu
        <Key-1..9> Select body    <Arrow> Change time for characters

For example, the <1> means you can change the point of view using the left button (press it, change the view, then release it).

You can perform some other change of the view point if you press Control, Shift or Alt : just read the status bar which will show you what will be affected when holding down one of thoses keys.

Orientating the body
 
On the right side of the stage window, you can select the character you are working with by choosing it in the list. For example, now the Man is selected.

Now turn it on the right by clicking of the button on the right of the widget displaying the orientation. The character should turn 1/8 of turn to the right.

Changing the pose
 
We will now give the Lady a predefined position relative to the man.

  1. Open the library window.
  2. Choose the Waltz item in the leftmost list.
  3. Choose the Position tab in the notebook.
  4. Set the mouse on the image called Closed position (Lady) (the name appears below the image).
  5. Set this position for the Lady (orange character). To do this, execute the following steps :
    1. Hold left mouse button and drag the image upon the Lady (orange) in the Stage windows.
    2. The Lady will be highlighted in yellow.
    3. Release the button.
    4. The Lady will be set to its new position.
  6. Register your modification by clicking on the Sync button.

Here you are !

Your stage window should look like this : Editor

The characters are now well positioned, and you can have them execute a figure.

Adding a figure
 
Use the Library window to get access to the figure already defined and ready to be inserted.

This window looks like this : Library

Select the figure called Natural Turn. Press the mouse button and keep it pressed to drag the figure on the Routine Editor window. Simply click on the OK button when a dialog window will pop up.

This will insert the figure in the edited routine and the Routine Editor window will reflect this change by displaying orange boxes representing the figure (just move the mouse over the figure and stay still a moment : a popup will show you the name of the figure).

Just click on the icon marked x1 (bottom right) to scale the view, and then the Routine Editor window will look like this : Editor

The poses of the characters have changed to respect the pose of the inserted figure.
The Stage window should look like this : Stage

Changing the time
 
You can start to view the routine by :
        using the arrows (left, right, down=start, up=end, use Shift to go slower)
        pressing the space bar to toggle the animation. You have now done your first move. Congratulations !

Defining movies
 
You can define movies to get the best views of your move or to show special details.

To do this, you will need to use the Movie window :

Movie

To define a new movie, use the button on the bottom left which will show a popup menu with a New movie ... option. Give a name (I choose First take).

  • this window will show you the comments associated with the routine
  • the character in a 3D view, representing
    • an abstract global view if the arrow if selected
    • a view from the eye of the spectator, if the camera is selected, where you can change the view and record / delete viewpoints.
    • a locked view if the cine-camera is selected and used to play the movies.
To define a movie, use the camera view and the arrow keys to change the time. Move the viewpoint at a given time and press the record button (red button) to register a viewpoint : an interpolation will be done between it and the previous and next ones.
    
   

Copyright © 2000 Laurent Riesterer.
Last modified on Aug 14, 2000.