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The philosophy
 
The main idea behind Gepetto is to break a choregraphy in small, simple parts. As often said in computer science : divide and conquer. So try to create the very basic moves and then link them together into something more complex.

One obvious advantage of this solution is that you don't need to always redefined the same things, and if you improve a basic element, all the moves based on it will be improved too.

So after some tedious work in defining the basic moves, you can quickly create some choreography and you can experiment some ideas.

Some general remarks
 
The program was designed with a constant goal in mind : ease of use. If some actions don't seem natural enough to you, please let me know.

The program was designed with objects. Thus all the concepts described in one place apply to all the other places when this object is used. For example, the 3D view object allows you to change your viewpoint. Each time a 3D view is used (even as a small widget in a dialog) all the actions are available.

Some basic rules will also apply through the software :


Copyright © 2000 Laurent Riesterer.
Last modified on Aug 14, 2000.